We can feel free to acknowledge that the thought of truly violent and insane people playing and enjoying games about killing makes the stomach churn, in the same way we might be discomforted to find out a killer enjoyed beloved but violent movies. We can stop obsessing over the media blaming the games industry — it hasn’t had real consequences in this country before, and it’s doubtful that it will anytime soon — and take a moment to consider what’s it’s become, and what it should be. This is good. And so is this.

Most of all, we can let the media say it loud and clear: Adam Lanza played games. Probably violent ones. Stating that fact is not a problem. Pretending that it doesn’t — or rather, absolutely can’t — tell us anything about a person? That is

John Herrman, a staff writer for Buzz Feed, writes, “Adam Lanza played games. Probably violent ones. Stating that fact is not a problem. Pretending that it doesn’t – or rather, absolutely can’t – tell us anything about a person? That is.” He goes onto explain that while “guns don’t kill people, people kill people,” the gaming industry has “grown more brazen and complacent,” and knee-jerk reactions, from both sides, have prevented us from having a meaningful conversation around something which warrants it.  

Source BuzzFeed

Stabilize the Debt: You have a goal and a budget simulator.      [culture /economics / gaming / finance]This “online exercise,” released by  The Committee for a Responsible Federal Budget released this online tool that lets you see how much certain things cost - and let’s you simulate how much that would help stabilize the debt. It’s interesting and actually kinda fun. But it’s hard. High-res

Stabilize the Debt: You have a goal and a budget simulator.      
[culture /economics / gaming / finance]

This “online exercise,” released by  The Committee for a Responsible Federal Budget released this online tool that lets you see how much certain things cost - and let’s you simulate how much that would help stabilize the debt. It’s interesting and actually kinda fun. But it’s hard.

Source bit.ly

10-year-long game creates ‘hellish nightmare’ world. 
I’m so glad CNN picked up on this. When I saw this guy’s post on Reddit, I immediately shared it with everyone I knew who played Civilization/Civ II, which was approximately two people: my dad & my sister. This guy has played Civ II for 10 years - and started a Reddit chain based on what was left of the world (“a hellish nightmare of suffering and devastation.”) Bleak, but fascinating.  High-res

10-year-long game creates ‘hellish nightmare’ world. 

I’m so glad CNN picked up on this. When I saw this guy’s post on Reddit, I immediately shared it with everyone I knew who played Civilization/Civ II, which was approximately two people: my dad & my sister. This guy has played Civ II for 10 years - and started a Reddit chain based on what was left of the world (“a hellish nightmare of suffering and devastation.”) Bleak, but fascinating. 

Source CNN

Just one more game… Angry Birds, Farmville and Other Hyperaddictive ‘Stupid Games.’
Game-studies scholars point out that games tend to reflect the societies in which they are created and played and in this article Sam Anderson writes, “Today we are living, for better and worse, in a world of stupid games.” From Tetris to Angry Birds, from games like Monopoly to gamification like McDonald’s Monopoly promotion, gaming is becoming a bigger and bigger part of our everyday world. This article sums up everything you need to know to talk gaming and gamification. 

Just one more game… Angry Birds, Farmville and Other Hyperaddictive ‘Stupid Games.’

Game-studies scholars point out that games tend to reflect the societies in which they are created and played and in this article Sam Anderson writes, “Today we are living, for better and worse, in a world of stupid games.” From Tetris to Angry Birds, from games like Monopoly to gamification like McDonald’s Monopoly promotion, gaming is becoming a bigger and bigger part of our everyday world. This article sums up everything you need to know to talk gaming and gamification. 

Source The New York Times